Crusher v1.06 beta Released

Posted in Computer Games, Technology
Tuesday, February 9, 1999

A new version of Crusher is online: crush16b.zip (52 kb). It features fixed flat shading and the ability to export to Unreal file format. Review the readme.txt file for instructions on how to import an exported model into Unreal.

I already have a request to write a tutorial with step-by-step instructions and screenshots. This is a very good idea which I am considering.

A little known fact: some freely available skinning and texturing tools save PCX skin files in uncompressed format. You can do a check for yourself. Open the PCX file in your favorite paint program, such as Paint Shop Pro. Now save it as a PCX file under another name. Compare the sizes of the two files. If the new file is smaller, chances are that your skin tool is being wasteful.

The latest source code, cr-v16bsrc.zip (155 kb), implements the run length encoding (RLE) outlined in the PCX file format specification. The skin files exported from Crusher have valid Quake 2 palettes and use RLE for lossless image compression.


Like what you see? Subscribe to the RSS feed.