Exporting Models Step-by-Step
Posted in Computer Games, Software Engineering, Technology
Wednesday, February 10, 1999
I wrote a tutorial, crushtut.zip (250 kb), showing step-by-step the process of exporting a model from Crusher and importing it into Unreal.
Blitz asks: Unreal demands that the dimensions of skin textures be equal to a power of two. If anyone knows a good way of addressing this problem, please send me email at blitz (at) gazpacho (dot) .net.
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