Posted in Computer Games, Technology
Thursday, June 1, 2000
I have decided to leave the Sleepwalker project. It has been a creative and rewarding experience for which I am grateful. However, I cannot continue to work on two games, a web site and keep up with my commitments at my paying job. After re-examining my priorities I have decided to focus my work at the start-up.
I joined Sleepwalker last fall and have invested a lot of time into it. I have been rewarded with learning many things about the mod community and have been fortunate to work with talented individuals. AmberEyes, you are a promising designer and the most underrated mapper in the Unreal community. It is a shame that your work has not received a more public light. I will continue to be one of your biggest fans.
Ingenue has some interesting plans for the future. Without her art talent the asylum and warren levels would not be where they are today. I wish Peekaboo Software the best of luck. I believe the company is on track to become a champion of quirky titles in many popular genres.
I had fun writing The Truth. But I cannot commit to an aggressive schedule. I feel great pride in knowing that we transformed the game from the state it was in January to the demo that was shown at CGDC in March.
To be honest I do not think an amateur-based Sleepwalker game will ever be produced. The nuisance threats of lawsuits are very scary. I very nearly quit the project both times we were threatened with legal action.
Another reason Sleepwalker is doomed is the failure to attract dedicated volunteers. It is a sad commentary on the Unreal community that an interesting single player mod cannot draw the talent that yet-another weapons or combat mod can.
I have spent a lot of time trying to find the perfect exit plan. I think it will be best to simply say I will cooperate with future programmers, artists and web talent. It, however, will not be my priority.
