Archon 32 RecapThis past weekend was Archon 32. I started Friday afternoon by making a trip to Office Depot to pick up name badges, folders and sheet protectors for the materials of the Kobolds Ate My Baby LARP. I arrived at Archon where I ran into a bunch of old friends and signed up for games with my buddy Jim. We headed out to dinner at Applebees. There he filled me in on the latest goings-on in the world of politics. I must admit that I had been busy with convention prep and didn't spend enough time to understand the details of the recently signed $700 billion “emergency” financial market bailout bill. Jim told me that it felt like a stealth tax to subsidize mortgages for poor folks and to profit politicians. I agreed with him that some of the fundamental problems still exist even after the massive give-away. After dinner I joined Jason's Circus Imperium game. We were joined by a group from Ohio. We teased two of the girls from Ohio by calling one of them the “nice” one and the other the “mean” one. Both played the game enthusiastically and were amusing. Jason has a room party that night. His was the only party that night. Once he told folks that he wasn't giving away free alcohol, the foot traffic to the room died down. I played a little Rock Band and a dice game. I left around 1 AM to go home to print out all of the materials for the Saturday morning game. The Kobolds LARP started at 10 AM Saturday morning. I was surprised that we sold out all of the slots for 15 players. I was even more surprised that all of them showed up. In 2006 we had a number of no-shows. I had writing help this year. Jason and Adam contributed a number of ideas I tried to incorporate into the game. The LARP was set in a school of magic. The players were divided into two houses with three of the players having no house alignment at all. Each house had six players. During the writing process I drew influence from chess pieces. I realized that there are six different types of pieces: pawns, rooks, knights, bishops, kings and queens. So I spent some time thinking about high school archetypes and how they might correspond to chess pieces. For example I wrote a bureaucrat that corresponded to a pawn and a class president that corresponded to a queen. Jim's two oldest boys joined the game. They are grade schoolers with little gaming experience. So I made with House Elfs. Their goal was to help their school house, much like a brownie or a billiken. We ran three different contests for the House cup competition. The first was to write a drinking song. Since Adam decided to sleep in, we drafted one of the house elves to help judge. In a stroke of hilarity one of the players bribed him with a dollar bill to vote for his house. The second contest was a competition called Snatch the Troll's Stash. We lifted ideas from the game Devil Bunny Needs a Ham. We laid out a grid on the floor using paper plates. We marked off a line using masking tape. The goal was to go from one end to the other on the plates. They draw cards for movements. If they drew a King or an Ace, then the Kobold that was furthest along was moved back to the beginning. Unless, of course, they were past the marked line in which case they drew against the Troll Cave Horrible Death Chart to determine their fate. The last contest was Headditch. In our last brainstorming session Jason got the idea to set it up like fuss ball. We laid down six parallel strips of masking tape on the floor. Players had to stay on their strip of tape. We gave them sticks with nets on the end. We pulled the head off of a Kewpie doll and used that as the ball. The players moved the head to the end of the room to their goal to score a point. We did some improvisation, but it worked out. Next I played a game of Living Greyhawk using Dungeon and Dragons 3.5 rules. The players were cool but the game was kind of a bummer. It ended by having us watch a village burn to the ground. I headed to White Castle with Jim to pick up some carry-out. I wanted to make a 7:30 PM Arkham Horror game so we got the order to go. On the walk back to the convention hotel a mini-van pulled out of a parking lot. We thought the driver was slowing for us. Jim started crossing in front of him. But he lurched forward. Jim quickly ran out of his path. Then the van swerved toward me! I put a death grip on our sack of Slyders and spun around to deflect most of the force of the speeding van. Only then did the driver decide to stop. He opened his door and asked if we were okay. We were shocked but fine. The only damage was that the chicken rings that were sitting on the top of the sack were not strewn all over the ground. Ah well, another Archon, another White Castle adventure. Will ran a game of Red Dragon Inn. It was a fun casual game and a nice change of pace from the inexplicably short Arkham Horror game. Then, somebody started a game of Werewolves of Millers Hollow. This game requires eight players. So Archon is about the only place I get to play it. The game started with around 12 players. A couple of tables were added and the number of players expanded to somewhere around 30. I snapped some pictures with my cell phone camera and uploaded them to my Flickr account. I didn't make it home until around 5 AM on Sunday. I was exhausted and slept most of the day. So, this year was another great Archon. I met some new friends and spent some time with old friends. We are already talking about plans for next year's Archon and discussing writing games for next year's Die Con. Posted at 3:18 PM
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