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> <channel><title>gazpacho.net &#187; Gaming</title> <atom:link href="http://www.gazpacho.net/category/gaming/feed/" rel="self" type="application/rss+xml" /><link>http://www.gazpacho.net</link> <description>the personal blog of tom conder</description> <lastBuildDate>Thu, 15 Dec 2011 03:45:41 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>Four Tips for Writing Great Live Action Roleplaying Games</title><link>http://www.gazpacho.net/2011/01/four-tips-for-writing-great-live-action-roleplaying-games/</link> <comments>http://www.gazpacho.net/2011/01/four-tips-for-writing-great-live-action-roleplaying-games/#comments</comments> <pubDate>Fri, 21 Jan 2011 03:44:43 +0000</pubDate> <dc:creator>Tom</dc:creator> <category><![CDATA[Gaming]]></category> <category><![CDATA[Writing]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Kurt Vonnegut]]></category> <category><![CDATA[Live action role-playing game]]></category> <category><![CDATA[Role-playing]]></category> <category><![CDATA[Role-playing game]]></category> <guid
isPermaLink="false">http://www.gazpacho.net/?p=1302</guid> <description><![CDATA[So you want to write a game. You fire up your favorite word-smithing tool and stare at the blank screen. As you glance around the room to draw inspiration there are questions you may be asking yourself. What makes a fun game? How are my players going to react? Why am I sitting here in [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://flic.kr/p/6QD2h4"><img
class="alignright" style="border: 0pt none; margin: 7px;" title="hostess at rock bottom" src="http://farm3.static.flickr.com/2585/3832199087_bd29685a2b_m.jpg" alt="hostess at rock bottom" width="180" height="240" /></a>So you want to write a game. You fire up your favorite word-smithing  tool and stare at the blank screen. As you glance around the room to  draw inspiration there are questions you may be asking yourself. What  makes a fun game? How are my players going to react? Why am I sitting  here in my underwear?</p><p>Yes, I have been there. I have written  three live action role playing games (<a
class="zem_slink" title="Live action role-playing game" rel="wikipedia" href="http://en.wikipedia.org/wiki/Live_action_role-playing_game">LARPs</a>) and collaborated on a few  more. I have also drawn inspiration from  others, such as Tom Javoroski of <a
href="http://www.byov.com/">BYOV</a> and Ron Faltus of <a
href="http://slugs.us/">SLUGS</a>,  both of whom have generously discussed their writing with me. All of  this experience has given me insight into some great ideas that you can  use to make your game great.</p><p><strong>BREAK THE GAME INTO ACTS.</strong> Start your game with a introduction. Typically this includes reviewing  the rules and giving safety instructions. Then, set the narrative.  Prepare and read a statement that describes the setting. Here&#8217;s an excerpt from <a
href="http://www.koboldslarp.com/">Kobolds on a Plane</a>:</p><blockquote><p>Rival  Kobolds disguised as the famous Kobold chef Emerald and his kitchen  staff visit your cave. The sneaky bastards arrange a cooking  demonstration where they take your entire clan by surprise capturing you  in a huge wooden cage. While dining on your clan leader in an  epic-level BBQ and contemplating tasty new recipes for their Torg  Foreman Grilles(tm), a strange Gnome arrives. He is Phil T. Olaf, an  entertainer and entrepreneur. In exchange for two pairs of shiny boots, a  bag of cheesy doodles, three <a
href="http://www.atomicsquash.com/forum">Atomic Squash</a> T-Shirts and a yummy Human baby, he acquires all of you! His plan is to  transport you to a human zoo where you will be caged and put on exhibit  as a rare type of prairie dog.</p><p>You are prisoners aboard Olaf&#8217;s  Gnomish airship, the Pike Maiden. Most of you have managed to claw  through your crates and chew your way through the dunnage. You are  ravenous and angry (well, that&#8217;s normal). Find a way to escape your  captivity while managing to live.</p></blockquote><p>Next, consider breaking your game into <a
href="http://en.wikipedia.org/wiki/Three_act_structure">three acts</a>.  The first act is set up. Players are learning their characters and  discovering the sandbox which you created. The second act introduces  conflict and raises the game to its climax. Players have overlapping and  conflicting goals. Throw in some plot twists but make sure they make  sense in the universe you have created. The third act resolves the story  and the player&#8217;s story arcs. Make players aware of time constraints to  allow them time to complete their goals.</p><p>End the game with a  wrap-up. Players enjoy discussing their characters and exploits.  Ask them to give a post-mortem but not to give away other character&#8217;s  secrets. Sometimes the character&#8217;s perception and the game&#8217;s &#8220;reality&#8221;  are different. Here is an opportunity to reveal character&#8217;s true  motives. Characters may not know the truth about the story until the  wrap-up.</p><p><strong>LARPS ARE SOCIAL. </strong>When I wrote <em>Kobolds on a Plane</em>,  most characters belonged to a tribe. But I gave characters selfish  goals. I expected players to work alone and socialize with others when  it helped meet their goals. That is not what happened at all. I watched  as players united as a tribe to find common tasks to accomplish and then  split off occasionally for their specific goals.</p><p>I have learned  that humans are social animals. That is why we live in cities and towns  and not in hovels equally spaced apart jealously protecting them like  red-winged blackbirds. Great games group players into clans, tribes,  organizations, classes, agencies, allies and opponents. Give the group a  reason to exist and explain their shared goals. Whether the player  chooses to betray them is their choice.</p><p>For the next game, <em>Tabriz School of Magick</em>,  I gave the school four houses into which the players were assigned. The  houses entered three different competitions for the house cup. Some of  the funniest moments of that game took place when the players creatively  collaborated.</p><p><strong>HAVE A BOX.</strong> The author<a
href="http://en.wikipedia.org/wiki/Kurt_Vonnegut#Self-assessment"> Kurt Vonnegut</a> does not like suspense, but your players will thrill at a mystery.  Unlike a written story where the author gives you a guided tour of his  fantasy, LARPs exist for players to explore and change. Introduce a  mystery box or a strange artifact into the game. Maybe the character who  possesses it does not know its true nature. Let the players puzzle over  it. What&#8217;s in the box?! Then wait until the third act to let them find  out.</p><p><strong>USE THE PAWNS.</strong> How boring would chess be if every piece was a queen? Do <strong>not</strong> make every character in your game a super spy or an über bad vampire  lord. Provide a variety of different characters and strive for balance.</p><p>Chess pieces are a good metaphor for types of characters. Consider that there are six different chess pieces:</p><ul><li><strong>Pawn</strong> &#8211; Pawns are expendable foot 	soldiers who may, if her actions are  brave, be 	promoted to a Queen. They are the soul of the game and defend  each other against more powerful enemies.</li><li><strong>Rook</strong> – Rooks  move in straight lines. They are governed by systems of 	rules and laws.  Although they may be predictable, they pack enough muscle to survive  getting into trouble.</li><li><strong>Knight</strong> – The knight&#8217;s unique movement makes them the least predictable. They are sneaky and capable of balancing out 	deficiencies of their group.</li><li><strong>Bishop</strong> – Bishops are the smart ones. They most often end up where they are  least expected. 	But it is impossible to win a <a
class="zem_slink" title="Chess" rel="wikipedia" href="http://en.wikipedia.org/wiki/Chess">chess game</a> with only two  bishops.</li><li><strong>Queen</strong> – Queens are the most powerful and 	 versatile type of character in the game. They hold great 	potential to sway  friends and enemies alike.</li><li><strong>King</strong> – Kings are leaders who  encourage loyalty and teamwork. They are capable of bringing people  together and coaxing the best 	out of them.</li></ul><p>Related posts:<ol><li><a
href='http://www.gazpacho.net/2007/06/diecon-7-recap/' rel='bookmark' title='DieCon 7 Recap'>DieCon 7 Recap</a></li><li><a
href='http://www.gazpacho.net/2005/10/settlers-and-squash/' rel='bookmark' title='Settlers and Squash'>Settlers and Squash</a></li><li><a
href='http://www.gazpacho.net/2008/09/tabriz-school-of-magick/' rel='bookmark' title='Tabriz School of Magick'>Tabriz School of Magick</a></li></ol></p>]]></content:encoded> <wfw:commentRss>http://www.gazpacho.net/2011/01/four-tips-for-writing-great-live-action-roleplaying-games/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Awe and Wonder</title><link>http://www.gazpacho.net/2009/10/awe-and-wonder/</link> <comments>http://www.gazpacho.net/2009/10/awe-and-wonder/#comments</comments> <pubDate>Sat, 10 Oct 2009 07:41:25 +0000</pubDate> <dc:creator>Tom</dc:creator> <category><![CDATA[Blog]]></category> <category><![CDATA[Gaming]]></category> <category><![CDATA[Politics]]></category> <category><![CDATA[Education]]></category> <category><![CDATA[High school]]></category> <category><![CDATA[Southern Illinois University]]></category> <category><![CDATA[United States]]></category> <guid
isPermaLink="false">http://www.gazpacho.net/?p=1146</guid> <description><![CDATA[Hello, blog. Miss me? It&#8217;s late at night and I feel like writing. Not posting a link on Facebook. Not tweeting the twit-erers. Something that takes more than 140 characters to type and a sip of coffee to read. I feel like waxing nostalgic. I remember visiting the campus of Southern Illinois University at Edwardsville [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://www.flickr.com/photos/tomgazpacho/3997570524/"><img
class="alignright" style="border: 0pt none ; margin: 7px;" title="Sepia Tom" src="http://farm3.static.flickr.com/2535/3997570524_a596e50d0a_m.jpg" alt="" height="240" width="240"/></a>Hello, blog. Miss me?</p><p>It&#8217;s late at night and I feel like writing. Not posting a link on Facebook. Not tweeting the twit-erers. Something that takes more than 140 characters to type and a sip of coffee to read.</p><p>I feel like waxing nostalgic. I remember visiting the campus of Southern Illinois University at Edwardsville as a high school student. Two classmates and I rented a billiards table. As I chalked my cue, the soothing strains of music from the band Chicago blared from a jukebox. Why did this moment mean so much to me? Because I was excited.</p><p>Thoughts of the future were racing through my brain. What would college be like? What would I learn? What kind of opportunities would that open up? What would I create? How would I make my mark on a world seems to consciously avoid changes? There was no fear in those thoughts, only awe and wonder.</p><p>So I had my college experience. I graduated with a Bachelors degree in Computer Science. Now it&#8217;s been a decade since my shadow has darkened the hallways of a college campus as a student. Where is the awe and wonder? I can&#8217;t help but think if my present self traveled back in time to meet myself at that billiards table if he, er I, would be impressed. Have I lived my life with drive and purpose? Or, have I been too cautious and lacked ambition? Could I have taken more risks? Could I have made few mistakes?</p><p>Don&#8217;t get me wrong. I am not suffering from regret. Well, America, it&#8217;s like this. The only thing that strikes me with awe as of late is the stupidity of our elected politicians. There have been changes in the system. Our country is in the process of getting turned upside down and inside out by nimwits. But I have faith that America can&#8217;t be held back for long.  I wonder that if my future self came back today would he tell me how I helped elect some folks who made things right again. I wonder.</p><p>Related posts:<ol><li><a
href='http://www.gazpacho.net/2009/01/25-random-things-about-me/' rel='bookmark' title='25 Random Things About Me'>25 Random Things About Me</a></li></ol></p>]]></content:encoded> <wfw:commentRss>http://www.gazpacho.net/2009/10/awe-and-wonder/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>DieCon 9 Recap</title><link>http://www.gazpacho.net/2009/06/diecon-9-recap/</link> <comments>http://www.gazpacho.net/2009/06/diecon-9-recap/#comments</comments> <pubDate>Tue, 09 Jun 2009 22:54:34 +0000</pubDate> <dc:creator>Tom</dc:creator> <category><![CDATA[DieCon]]></category> <category><![CDATA[Gaming]]></category> <category><![CDATA[Andy Warhol]]></category> <category><![CDATA[Live action role-playing game]]></category> <category><![CDATA[Rolling Stone]]></category> <category><![CDATA[Stone Age]]></category> <guid
isPermaLink="false">http://www.gazpacho.net/?p=1040</guid> <description><![CDATA[This past weekend I attended DieCon 9 in Collinsville IL. I ran a game of Stone Age for the Atomic Squash gamer group. The setting for this year&#8217;s Spycraft LARP was a disco in a divided Berlin in 1972. I also wrote a character, a Polish businessman who would black out and lapse into a [...]]]></description> <content:encoded><![CDATA[<div
style="float: right; margin-left: 10px; margin-bottom: 10px;"><a
title="diecon 9" href="http://www.flickr.com/photos/tomgazpacho/3605584407/"><img
style="border: 2px solid #000000;" src="http://farm4.static.flickr.com/3560/3605584407_8608c78906_m.jpg" alt="diecon 9" /></a></div><p>This past weekend I attended <a
href="http://www.diecon.com/">DieCon 9</a> in Collinsville IL. I ran a game of <a
href="http://www.boardgamegeek.com/game/34635">Stone Age</a> for the <a
href="http://www.atomicsquash.com/forum/">Atomic Squash</a> gamer group.</p><p>The setting for this year&#8217;s <a
href="http://www.spycraftlarp.com/">Spycraft LARP</a> was a disco in a divided Berlin in 1972. I also wrote a character, a Polish businessman who would black out and lapse into a psychopathic rage.  We had about a dozen players turn out. Due to a shortage of female players, I took the role of a lady photographer for the Rolling Stone magazine. Rick R was absolutely entertaining as Andy Warhol! Amy S played a bartender who &#8220;dosed&#8221; quite a few patrons.</p><p>It was great to see friends: Tom W, the Imbodens, Amy, Cuban, Joe, Jason W, Adam, Rick R, Ron and Jason A. Good times!</p><p>Related posts:<ol><li><a
href='http://www.gazpacho.net/2007/06/diecon-7-recap/' rel='bookmark' title='DieCon 7 Recap'>DieCon 7 Recap</a></li><li><a
href='http://www.gazpacho.net/2005/10/settlers-and-squash/' rel='bookmark' title='Settlers and Squash'>Settlers and Squash</a></li><li><a
href='http://www.gazpacho.net/2008/10/archon-32-recap/' rel='bookmark' title='Archon 32 Recap'>Archon 32 Recap</a></li></ol></p>]]></content:encoded> <wfw:commentRss>http://www.gazpacho.net/2009/06/diecon-9-recap/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>25 Random Things About Me</title><link>http://www.gazpacho.net/2009/01/25-random-things-about-me/</link> <comments>http://www.gazpacho.net/2009/01/25-random-things-about-me/#comments</comments> <pubDate>Sun, 25 Jan 2009 02:43:06 +0000</pubDate> <dc:creator>Tom</dc:creator> <category><![CDATA[Family]]></category> <category><![CDATA[Food and Drink]]></category> <category><![CDATA[Gaming]]></category> <category><![CDATA[Music]]></category> <category><![CDATA[Politics]]></category> <category><![CDATA[Writing]]></category> <category><![CDATA[Black Tie Affair]]></category> <category><![CDATA[Facebook]]></category> <category><![CDATA[Ireland]]></category> <category><![CDATA[Television]]></category> <guid
isPermaLink="false">http://www.gazpacho.net/?p=1023</guid> <description><![CDATA[A meme from Facebook.. Rules: Once you’ve been tagged, you are supposed to write a note with 25 random things, facts, habits, or goals about you. At the end, choose 25 people to be tagged. You have to tag the person who tagged you. If I tagged you, it’s because I want to know more [...]]]></description> <content:encoded><![CDATA[<p>A meme from Facebook..</p><p>Rules: Once you’ve been tagged, you are supposed to write a note with 25 random things, facts, habits, or goals about you. At the end, choose 25 people to be tagged. You have to tag the person who tagged you. If I tagged you, it’s because I want to know more about you. Please play along!</p><ol><li>I don&#8217;t usually participate in these things. I&#8217;m going to respond but not tag anybody new.</li><li>I wrote three live action role playing (LARP) games: Kobolds on a Plane, Black Tie Affair and Tabriz School of Magic.</li><li>My high school mascot was the Orphans.</li><li>I have a twin brother.</li><li>I have two computers and two laptops.</li><li>Growing up we did not have a television in my house.</li><li>I play the guitar but need more practice.</li><li>In video games I collect the shiny things.</li><li>I like the sounds that trains make.</li><li>I taught myself to play chess when I was eight.</li><li>I like toast without jelly and butter.</li><li>I hate needles.</li><li>I want to visit Europe, maybe parts of Ireland that were once divided as recently as 20 years ago.</li><li>I want to learn another foreign language, maybe Russian.</li><li>Televised baseball puts me to sleep.</li><li>I used to sing in a choir.</li><li>I work on my social skills.</li><li>Beets make me sick.</li><li>I think global warming is a hoax designed to prey on our fears.</li><li>I like Mary Ann but when I was younger I was seduced by Ginger&#8217;s shiny dress.</li><li>I don&#8217;t have any tattoos or piercings. Why mess with perfection?</li><li>I was in a church play in high school, the beginning and end of my acting career.</li><li>I have learned to walk around my house without the lights on.</li><li>In the summer between high school and college I taught nature classes at a Boy Scout camp.</li><li>I am a Christian who once thought the little fish that folks stick on their cars meant they bought it from a Christian car dealer.</li></ol><p>Related posts:<ol><li><a
href='http://www.gazpacho.net/2009/01/25-more-random-things-about-me/' rel='bookmark' title='25 More Random Things About Me'>25 More Random Things About Me</a></li><li><a
href='http://www.gazpacho.net/2004/06/chicago-blues-fest-2004/' rel='bookmark' title='Chicago Blues Fest 2004'>Chicago Blues Fest 2004</a></li><li><a
href='http://www.gazpacho.net/2006/06/diecon-postmortem/' rel='bookmark' title='DieCon Postmortem'>DieCon Postmortem</a></li></ol></p>]]></content:encoded> <wfw:commentRss>http://www.gazpacho.net/2009/01/25-random-things-about-me/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Mines of Kevos</title><link>http://www.gazpacho.net/2008/11/mines-of-kevos/</link> <comments>http://www.gazpacho.net/2008/11/mines-of-kevos/#comments</comments> <pubDate>Fri, 14 Nov 2008 11:16:42 +0000</pubDate> <dc:creator>Tom</dc:creator> <category><![CDATA[Family]]></category> <category><![CDATA[Gaming]]></category> <category><![CDATA[Java]]></category> <category><![CDATA[Java Web Start]]></category> <category><![CDATA[Programming]]></category> <guid
isPermaLink="false">http://test.gazpacho.net/2008/11/mines-of-kevos/</guid> <description><![CDATA[When my brother Kevin and I were in high school he wrote a simple game in Commodore BASIC he called Mines of Minos. In it a miner had to move around mines in order to escape a cave. This past week I wrote a version in Java using the Slick 2D library. This is a [...]]]></description> <content:encoded><![CDATA[<p>When my brother Kevin and I were in high school he wrote a simple game in Commodore BASIC he called <em>Mines of Minos</em>. In it a miner had to move around mines in order to escape a cave. This past week I wrote a version in Java using <a
href="http://slick.cokeandcode.com/">the Slick 2D library</a>.</p><p>This is a gift for Kevin. You will need <a
href="http://www.java.com/">a recent version of Java</a> to run it.</p><div
style="background-color: rgb(204, 255, 204); padding-top: 10px; padding-bottom: 10px; padding-left: 3px;"><strong>» Launch</strong> <a
href="http://www.gazpacho.net/webstart/minesofkevos.jnlp">Mines of Kevos</a> (Java Web Start)</div><p>Click on an image for a larger version.</p><p
style="text-align: center;"><a
href="http://images.gazpacho.net/webstart/minesintro.png" rel="lightbox[751]"><img
class="aligncenter" src="http://images.gazpacho.net/webstart/minesintro-thumb.png" alt="" width="300" height="225"/></a></p><p
style="text-align: center;"><a
href="http://images.gazpacho.net/webstart/minesoptions.png" rel="lightbox[751]"><img
class="aligncenter" src="http://images.gazpacho.net/webstart/minesoptions-thumb.png" alt="" width="300" height="225"/></a></p><p
style="text-align: center;"><a
href="http://images.gazpacho.net/webstart/minesgame.png" rel="lightbox[751]"><img
class="aligncenter" src="http://images.gazpacho.net/webstart/minesgame-thumb.png" alt="" width="300" height="225"/></a></p><p>Related posts:<ol><li><a
href='http://www.gazpacho.net/2006/02/carroll-david-conder-1950-2006/' rel='bookmark' title='Carroll David Conder 1950-2006'>Carroll David Conder 1950-2006</a></li><li><a
href='http://www.gazpacho.net/2004/02/cold-cold-chicago/' rel='bookmark' title='Cold Cold Chicago'>Cold Cold Chicago</a></li><li><a
href='http://www.gazpacho.net/1998/11/kevin-dumps-core/' rel='bookmark' title='Kevin Dumps Core'>Kevin Dumps Core</a></li></ol></p>]]></content:encoded> <wfw:commentRss>http://www.gazpacho.net/2008/11/mines-of-kevos/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Heroic Adventures</title><link>http://www.gazpacho.net/2008/10/heroic-adventures/</link> <comments>http://www.gazpacho.net/2008/10/heroic-adventures/#comments</comments> <pubDate>Wed, 22 Oct 2008 05:23:17 +0000</pubDate> <dc:creator>Tom</dc:creator> <category><![CDATA[Gaming]]></category> <category><![CDATA[Digital camera]]></category> <category><![CDATA[Gloom]]></category> <category><![CDATA[Stone Age]]></category> <guid
isPermaLink="false">http://test.gazpacho.net/2008/10/heroic-adventures/</guid> <description><![CDATA[For the first time in over a year I made it out to an Atomic Squash game night at Heroic Adventures. I had fun playing Gloom, Let&#8217;s Kill (that game has issues), Patrician and Stone Age (my new fave). It was nice to meet new folks and see the regular crew. I took some pictures. [...]]]></description> <content:encoded><![CDATA[<p>For the first time in over a year I made it out to an <a
href="http://www.atomicsquash.com/forum">Atomic Squash</a> game night at Heroic Adventures. I had fun playing <a
href="http://www.boardgamegeek.com/game/12692">Gloom</a>, <a
href="http://www.boardgamegeek.com/game/14736">Let&#8217;s Kill</a> (that game has issues), <a
href="http://www.boardgamegeek.com/game/30241">Patrician</a> and <a
href="http://www.boardgamegeek.com/game/34635">Stone Age</a> (my new fave). It was nice to meet new folks and see the regular crew.</p><p>I took some pictures. Unfortunately the ISO setting I selected on my digital camera washed out most of the images. Ah well, I uploaded copies of them to my Flickr account.</p><p>Click on a picture for a link to a larger version.</p><div
style="clear: both;"><a
href="http://www.flickr.com/photos/tomgazpacho/2961996005/"><img
class="aligncenter" style="border: 0pt none ; margin-top: 5px; margin-bottom: 5px;" src="http://farm4.static.flickr.com/3044/2961996005_3c0237c4a8.jpg" alt="" align="bottom" border="0" vspace="5" width="500" height="375" hspace="0"/></a><a
href="http://www.flickr.com/photos/tomgazpacho/2962841966/"><img
class="aligncenter" style="border: 0pt none ; margin-top: 5px; margin-bottom: 5px;" src="http://farm4.static.flickr.com/3275/2962841966_d3869034c1.jpg" alt="" align="bottom" border="0" vspace="5" width="500" height="375" hspace="0"/></a><a
href="http://www.flickr.com/photos/tomgazpacho/2962841268/"><img
class="aligncenter" style="border: 0pt none ; margin-top: 5px; margin-bottom: 5px;" src="http://farm4.static.flickr.com/3195/2962841268_c4522673c2.jpg" alt="" align="bottom" border="0" vspace="5" width="500" height="375" hspace="0"/></a><a
href="http://www.flickr.com/photos/tomgazpacho/2961996701/"><img
class="aligncenter" style="border: 0pt none ; margin-top: 5px; margin-bottom: 5px;" src="http://farm4.static.flickr.com/3029/2961996701_31985f8273.jpg" alt="" align="bottom" border="0" vspace="5" width="500" height="375" hspace="0"/></a></div><p>Related posts:<ol><li><a
href='http://www.gazpacho.net/2007/05/this-just-in/' rel='bookmark' title='This Just In'>This Just In</a></li><li><a
href='http://www.gazpacho.net/2005/12/gamer-holiday-gift-guide-2005/' rel='bookmark' title='Gamer Holiday Gift Guide 2005'>Gamer Holiday Gift Guide 2005</a></li><li><a
href='http://www.gazpacho.net/2009/06/diecon-9-recap/' rel='bookmark' title='DieCon 9 Recap'>DieCon 9 Recap</a></li></ol></p>]]></content:encoded> <wfw:commentRss>http://www.gazpacho.net/2008/10/heroic-adventures/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Creative Limit</title><link>http://www.gazpacho.net/2008/10/creative-limit/</link> <comments>http://www.gazpacho.net/2008/10/creative-limit/#comments</comments> <pubDate>Sun, 12 Oct 2008 07:12:08 +0000</pubDate> <dc:creator>Tom</dc:creator> <category><![CDATA[Gaming]]></category> <category><![CDATA[Writing]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Live action role-playing game]]></category> <category><![CDATA[Roleplaying]]></category> <guid
isPermaLink="false">http://test.gazpacho.net/2008/10/creative-limit/</guid> <description><![CDATA[I was organizing my gaming stuff today. So far I have written three games: one Spycraft LARP and two Kobolds Ate My Baby LARPs. At Archon this year we discussed what the next Spycraft game will involve. I am going to join Jason and Ron, a talented writer who writes for the SLUGS Vampire LARP, [...]]]></description> <content:encoded><![CDATA[<p><a
title="The Eyes are Above the Nose" href="http://www.flickr.com/photos/tomgazpacho/2917103519/"><img
class="alignright" style="margin: 10px;" title="The Eyes are Above the Nose" src="http://farm4.static.flickr.com/3062/2917103519_b7b8d5c291_m.jpg" alt="The Eyes are Above the Nose" width="180" height="240"/></a>I was organizing my gaming stuff today. So far I have written three games: one Spycraft LARP and two Kobolds Ate My Baby LARPs. At Archon this year we discussed what the next Spycraft game will involve. I am going to join Jason and Ron, a talented writer who writes for the SLUGS Vampire LARP, in putting together a game set in the late 70s, arguably the golden age of spy movies. This gives us a lot of material from which to draw.</p><p>As I thought about what the next game might be like. I wondered if I would be onboard to write a third, a fourth or more. I recalled the conversation I had with David Collins at GenCon. He has written dozens of LARPs using his Courting Murder rules system. He told me that he usually writes five or six games in a setting before he moves on to another one. This made me realize that perhaps there is such a thing as a <strong>creative limit</strong>. This may explain why some of our favorite shows jump the shark in dramatic fashion. I loved the X-Files but, friends, the latter seasons were never as great as those that preceded them. I want to believe that I can realize this in my work before it happens.</p><p>Every game I write I like to challenge myself to introduce conflict in new and fresh ways. The conflict can take many forms: character vs character, character vs environment and even character vs herself. For &#8220;The Black Tie Affair&#8221; we used a dysfunctional family. All of the family members were at odds. The father was missing and probably dead. The mother put out a hit on her son. The son was a dope fiend with no love for his mother. For &#8220;Kobolds on a Plane&#8221; the clan leader was dead and two different Kobolds wanted to claim his spot. In &#8220;Tabriz School of Magick&#8221; there were two houses with many rivalries between them. Of course, sometimes the players take the conflicts and turn them on their ear. The player who played the mother in &#8220;The Black Tie Affair&#8221; decided to cancel the hit and reconcile with her son. I&#8217;m okay with that. After all the game is for the players and we should never make them a slave to the story.</p><p>Related posts:<ol><li><a
href='http://www.gazpacho.net/2007/06/diecon-7-recap/' rel='bookmark' title='DieCon 7 Recap'>DieCon 7 Recap</a></li><li><a
href='http://www.gazpacho.net/2007/06/toward-a-perfect-character/' rel='bookmark' title='Toward a Perfect Character'>Toward a Perfect Character</a></li><li><a
href='http://www.gazpacho.net/2007/04/quick-update/' rel='bookmark' title='Quick Update'>Quick Update</a></li></ol></p>]]></content:encoded> <wfw:commentRss>http://www.gazpacho.net/2008/10/creative-limit/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
