Posted in Computer Games, Technology
Sunday, February 7, 1999

The next version of the Crusher md2 model viewer adds a new feature not seen before: the ability to export to Unreal I file format! It will take a Quake 2 model file and convert it to the intermediate files used by Unreal to import the model into the game.

Below are screenshots of two popular Quake 2 plug-in player models (PPM): the Crack Whore and the Perilith Knight. I used Crusher to export the models, then imported them into Unreal and added them to the recently released qtest3 Unreal map.

Until Crusher is ready I uploaded q3ppm.zip (926 kb) which contains the modified map files. Unzip the .unr and .u files to the Unreal\System folder. Place the .utx file in the Unreal\Textures folder.

Posted in Computer Games, Technology
Tuesday, January 12, 1999

A new version of the Crusher md2 model viewer is online. New to this version is improved flat shading and support for Unreal package files. Flat shading appears much better now that the program no longer limits itself to the 15 greyscale colors found in the Quake 2 palette. The current codebase is able to read chunks of data from an Unreal package file. However, work needs to be done before the data can be deciphered into a mesh.

Take a moment to download version 1.05 beta.

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